Behind the game addiction, see the real needs of teenagers.

Mr. Li has been very upset recently. His son, Tucki, is 14 years old and a sophomore in junior high school. During the epidemic, Mr. Li bought his son a mobile phone because he had to go online for classes. I didn’t expect my son to be addicted to online games while studying on his mobile phone. Now when Mr. Li comes home from work every day, he sees his son playing games with his mobile phone. No matter how criticized, his son refuses to give up the game. In a hurry, Mr. Li confiscated his son’s mobile phone several times, but he had to return it to him because of his study needs.

Tucki is disgusted with the confiscation of mobile phones. He told the reporter of China Youth Daily and China Youth Network that in fact, he was not obsessed with games, just because all the students around him were playing, so he joined them in order to have a common topic with them. In the games they play, people with high rankings will be respected and worshipped by their friends, just like people with good grades in the class, and they have a lot of face.

Tucki said that he now spends 1-2 hours playing games every day, and it may increase to 3-4 hours on weekends, which is actually a very common phenomenon among his classmates. He also knows that it is for his own good that his parents don’t let him play games, but he doesn’t like the way his parents treat him-they always force him to stop playing games in the middle.

In order to prevent his son’s game addiction from affecting his study, and to seek a better way to communicate with his son, Mr. Li and Tucki took part in the "Youth Network Healthy Use Summer Camp" held in huilongguan hospital, Beijing (hereinafter referred to as "Summer Camp").

Like Mr. Li, other parents who come to the summer camp are worried about their children’s long-term addiction to the mobile phone world. Many parents said that they were anxious about their children playing mobile phones. A mother said that as soon as she saw the child pick up the mobile phone, she immediately thought that he might play for hours in a row, and then she would think that the child’s grades would decline, which might affect her future life, so she felt anxious. She believes that this is not her own imagination, but something that really happened, so she is more anxious and unable to control her emotions.

Teenagers need to be respected and treated equally.

At the summer camp, Liu Liping, a well-known family education psychologist and director of China Psychological Crisis Intervention Association, said that in reality, many times the parent-child relationship will become tense because of the mobile phone problem. What parents need to know is that adolescent children are at a special stage of life, and what they need is respect.

Many parents think that their children become "rebellious" after puberty. In fact, "rebellious" is just a label that parents put on their children. The child is unwilling to "obey" because he feels that he is an independent person and needs to be respected and treated equally. For example, on the issue of playing with mobile phones, if parents only allow their children to play with their mobile phones for 30 minutes every day, but they hold their mobile phones and brush them all the time, "never leave their hands" anytime and anywhere, or even play with their mobile phones until late at night, children will feel that their parents are "unfair" to their requirements after seeing them. Therefore, parents should set an example when limiting their children’s use of mobile phones. In fact, parents should abide by any rules made in the family together with their children.

Many times, the conflict between parents and children is that parents think that children use mobile phones for too long, but children feel that they are not overused, let alone addicted. So, how to distinguish between normal use, overuse and internet addiction?

Liu Liping said that the normal use of the Internet is manifested in the following aspects: out of curiosity, surfing the Internet to relieve tension and fatigue, appropriate surfing time, balanced relationship between the Internet and real life, and social functions not affected by surfing the Internet. The performance of overuse of the internet is: indulging in it, spending too much time online, at least 4 hours a day, taking up most of the spare time, and the social function is damaged to some extent. The manifestations of Internet addiction are: a strong desire to surf the Internet, a withdrawal reaction will appear when you leave the Internet, the real life and online life are seriously out of balance, the Internet occupies a dominant position in life, and the social function is obviously damaged.

"Excessive use does not mean Internet addiction, but it is likely to lead children to Internet addiction. Therefore, if parents find that their children use mobile phones for too long, they should pay great attention to it." Liu Liping said.

Reward surfing the internet and completely quitting the internet are both dangerous methods.

On August 28th, China Internet Network Information Center released the 52nd Statistical Report on Internet Development in China, which showed that by June 2023, the number of netizens in China had reached 1.079 billion. According to previous statistical reports, the average online time of Chinese netizens is 26.7 hours per week. The number of online game users reached 522 million, accounting for 48.9% of the total netizens.

According to the data of "Research Report on Internet Usage of Minors in China in 2021", in 2021, the number of underage netizens in China (note: students under the age of 18, excluding groups under the age of 6 and non-student samples) reached 191 million, and the internet penetration rate of minors reached 96.8%-according to the data of China Statistical Yearbook 2021 of the National Bureau of Statistics, the national ordinary primary schools, junior high schools, ordinary high schools and secondary vocational education. In 2021, the Internet penetration rate of primary school students in China reached 95.0%. Among underage netizens, 90.7% use mobile phones to surf the Internet, and 62.3% often play games online (note: based on the 191 million underage netizens).

"Playing mobile phones is really addictive, and adults are still like this, let alone children." Another parent surnamed Du who participated in the summer camp said.

He told the reporter of China Youth Daily and China Youth Network that his 12-year-old daughter was taken care of by her grandmother since she was a child and only recently lived with him. With the doting and conniving of the elderly, my daughter holds her mobile phone every day when she comes home from school, and plays games and videos without looking up. It takes hours to play, and she will lose her temper if she is criticized. Mr. Du decided to get rid of his daughter’s "bad habits", so he went out to play with her whenever he had time. When he had no time, he let her go out to play with her peers and keep her away from her mobile phone. After two weeks of hard work, my daughter has changed a lot. She no longer holds a mobile phone at night, and her temper is much better, and the communication between father and daughter is much smoother. However, Mr. Du is also worried about how long this change will last.

Ms. Meng has a lot of experience in controlling the time when children use mobile phones. She strictly manages her children and adopts the method of "reward mechanism" learned in psychological counseling class. Her child is 9 years old and has shown great interest in mobile games. Ms. Meng allows her children to play mobile phones for half an hour every day, only 10 minutes at a time, which can be increased to 1 hour on weekends. If children perform well, such as excellent grades and helping with housework, they can earn themselves a few minutes to play mobile phones. "The child is still young, so he is very obedient and can abide by the rules, just don’t know what will happen in the future." Ms. Meng said without worry.

In contrast, Mr. Chen’s handling method is more "extreme". His son is 11 years old and is still in primary school, and he has already put on glasses. My son spends an hour or two playing mobile games every day. The mother of the child earnestly educates him, but the child is disobedient. If he talks too much, there will be conflicts between mother and child.

Mr. Chen was so cruel that he removed the router at home and didn’t take all the children’s electronic devices, so that the children didn’t have any chance to contact mobile games. Mr. Chen said that he works in an internet company, so he knows that the mechanism of game setting is addictive. He thinks that if you want to quit the game, you have to take a radical step. When the game was just stopped, the children were also very uncomfortable, but Mr. Chen would accompany the children to read books and discuss the contents of the books with them. Gradually, children have developed the habit of loving reading. However, Mr. Chen is not completely relieved. "I don’t know if he will have the opportunity to contact the Internet again in the future, and will he be addicted to games again."

Yu Jianjin, director of the huilongguan hospital Alcohol Addiction Ward, said that the reward mechanism should be used carefully for young children. Because unlike adults, younger children have weak self-control, and using the reward mechanism, children will be more likely to be addicted to "prizes" when they grow up.

"Because the’ prize’ was earned by his hard work, when one day he found that he could easily get the reward he had worked hard to get, he would be particularly addicted to it. Similarly, it is also a dangerous way to let children quit the Internet quickly and completely at one time, because psychoactive substances, whether alcohol or mobile games, will have obvious withdrawal reactions if they are forced to quit, such as palpitation, anxiety, emotional instability, and inner lack. The upper hand, the result is likely to be that once the child has the opportunity to contact again, he will be madly infatuated. "

The root of game addiction is that children’s needs are not met.

"Internet game addiction is one of the common psychological problems among teenagers." Liu Yan, a psychotherapist at Beijing huilongguan hospital Addiction Medical Center, said that the manifestations of game addiction are persistent or repeated game behaviors, which are out of control and become a priority in life. Although the negative consequences of the game still cannot be stopped, the game behaviors lead to obvious functional damage.

For example, Liu Yan said that children addicted to games often have the following specific manifestations: playing games repeatedly and continuously, obviously promising their parents to play for only half an hour, but they can’t control it, trying to extend the game time in various ways, and playing games has become the only important thing in life. They don’t go to school well, don’t like making friends, and even don’t care about eating and sleeping, knowing that games have brought many bad consequences to themselves, such as poor eyesight, upside down sleep, falling grades, and bad temper.

"Game addiction is a kind of behavioral addiction. Unlike substance addiction, game addiction reflects a real demand. If you want to know why a child is addicted to games, you must understand what he needs from games. " Liu Yan said, "If a child knows that something is bad but still does it, it must be because it is very important and will bring him some meaning. What parents need to know is what these meanings are. Usually, children are addicted to games, which must be because they get what they need that they can’t get in real life, such as a sense of accomplishment, the joy of communicating with their peers, or a channel to vent their emotions; Another possibility is that children face a lot of pressure in life, which may come from poor parent-child relationship and poor peer relationship. In order to escape the difficulties in reality, children hide in the game world. "

Liu Liping told the reporter of China Youth Daily and China Youth Network that adolescent children are changing physically and psychologically, and the second grade of junior high school is a particularly obvious "watershed". During this period, children will have different academic achievements, and some children will have clear learning goals and motivation. Study hard and prepare for the senior high school entrance examination; Some children will get worse grades at this stage, and their interpersonal relationships will become worse, thinking that their parents don’t understand themselves. In this case, they are likely to fall into online games and look for a sense of accomplishment, value and belonging in the virtual world that they can’t get in reality.

"It is very important for parents to accompany and recognize their children, so that children can get enough happiness in reality, and children will not be overly addicted to the virtual world." Yu Jianwei said.

She told the reporter of China Youth Daily and China Youth Network that it has been found that patients with alcohol dependence can be treated by alternative therapy, that is, another psychoactive substance is used to replace alcohol. Slowly, patients will get used to the psychoactive substance instead of relying on alcohol. Yu Jianwei believes that the same method can be used to keep children away from mobile games. Parental companionship, care and praise can be used as another safe and healthy psychoactive substance, which can bring children a feeling of confidence and happiness. Parents give their children enough companionship, and children will not rely too much on games.

"Internet and games are not original sins. The real original sin is that children’s needs in life are not met, which leads children to seek what they need in games." Liu Yan said, "Psychologically speaking, this is actually a self-help behavior of children, and it is also a compensatory and compensatory behavior. So parents can think about what children are missing in real life. How can parents help their children get what they lack in real life? In this way, children can be brought back from the game world to real life. "

"Parents can also reflect on whether the reason why children always like to hold their mobile phones is related to themselves." Yu Jianwei said that clinical findings show that in many cases, parents’ emotional instability is also the reason why children are addicted to mobile phones. They often blame their children, and when they talk to them, they go into a rage, making them feel that talking to their parents is worse than talking to people on their mobile phones. Some parents have a low opinion of their children in life, and often disapprove of their behavior, which makes them feel frustrated in the real world, so they just want to stay in the virtual world of mobile games.

Liu Yan suggested that parents can learn some knowledge about teenagers’ psychology, understand the characteristics of teenagers’ stage, and make adjustments from the family level to meet the psychological needs of teenagers. When children have psychological problems, parents should try to understand the causes of the problems without anxiety and panic. "These problems can be treated, intervened and solved." Liu Yan said.

(The parents and students interviewed in the article are all pseudonyms)

Zhongqingbao Zhongqingwang reporter Xia Wei Source: China Youth Daily

Original title: Behind the game addiction, see the real needs of teenagers

Source: China Youth Daily

Take stock of 5 excellent games featuring animals and experience different fun.

Most video games use human or anthropomorphic characters as the main characters, but some games take a different approach, directly using animals as the main characters, and try to restore the characteristics of animals as much as possible, which will be very special fun to play in the end. Today, Xiaobian will take stock for everyone.5 excellent games featuring animals.Let’s take a look ~

Lost/Wandering

First of all, of course, I have to mention the cat game "Lost" which has attracted much attention this year. This game is set in a declining cyber city in the future, where there are no human beings, only some strange robots are left. The player manipulated a stray cat that strayed into the city and managed to escape with the help of a small drone.

"Lost" very exquisitely restores the various actions and characteristics of cats in reality. Its body is light and agile, and it can move flexibly in narrow passages or places with great height difference. It can also interact with the bucket on the roof, the carpet on the floor and the camera under the eaves. The game also has a "meow" button, which seems to really turn the player into a cute kitten.

Although "Lost" is not rich in play elements, however, "playing the cat" has moved many players, and it has even been selected as "Golden Rocker PS Game of the Year" by players, which is enough to show everyone’s love for it.

Trick or Treat Goose/Untitled Goose Simulator

Goose, a creature, has a lovely side, but they are actually not a good crop, and they are even called "village tyrants" in the countryside. The game "Trick or Treat Goose" is a good way to restore the cute and terrible feeling of geese. You are a goose in the game, which makes the originally quiet village uneasy. You wander around the town, from the backyard to the street shops, and then to the village green space, playing pranks, stealing hats and quacking, ruining everyone’s day.

At the same time, the puzzle design of "Trick or Treat Goose" is also quite interesting, which makes full use of the various characteristics of this animal, such as it can swim to avoid human beings, it can use quack to scare human beings, and it can also use its powerful beak to grab various objects. All kinds of practical jokes are very interesting, which makes people smile after playing them.

Man-eating shark

The horror of the goose is actually just some practical jokes, but the protagonist of "Man-eating Shark" really wants to launch a deadly attack on human beings. In this game, players become sharks and experience the ultimate power of top predators to dominate the ocean. Starting from a shark cub, your task is to survive in the harsh world and eat to the top in the ecosystem.

The game scale of "Man-eating Shark" is larger than the above two works, which provides a vast and diverse open world with many different styles to explore. And players have to face not only humans, but also other wild animals such as crocodiles. At the same time, this game also has its own growth factors. If you find the right resources, you can grow and realize supernatural evolution. Players can also customize the skill attributes of sharks according to their own styles. Producers call it a "shark-playing game".

In addition, the "Man-eating Shark" has also added black humor elements. Because sharks can’t talk, the game uses a method similar to a reality show to let the narrator explain the scene, and occasionally inserts some tricks and teasing to make the game experience less tense.

Ancestors: Human Odyssey/Ancestors: Human Epic

Although the protagonists of the above three games are animals, there are still a lot of traces of modern human activities. Ancestors: The Odyssey of Mankind is to set the time back to thousands of years ago and let players experience the evolution of ancient apes. You will cross a beautiful but heartless landscape, from the top of the canopy above the dense jungle to the golden grassland on the savanna. Behind every amazing scenery, there may be terrible weather, predators and other dangers that threaten your survival.

In order to restore the feeling of ancient times as much as possible, Ancestors: Human Odyssey has adjusted many common game mechanisms. It has no map, no voice, and few tips and guidance, so that players can truly experience the dangers of ancient jungles. You must eat well, drink well, sleep well, avoid predators, make tools, strengthen the tribe, and pass on knowledge bit by bit.

Although the apes are the ancestors of human beings, when playing this game, we can still clearly feel that we are not manipulating human beings, but manipulating a wild animal, which needs to jump out of the human mindset.

Simulated goat 3

If you like to play pranks on animals, then Simulated Goat is also a very good choice. A series of new works "Simulated Goat 3" has been released at present, which perfectly maintains the advantages of the previous works, adds richer whole live and egg content, and also joins the four-person online cooperation mode, which is simply extremely happy.

In the game, you play an unattractive ewe and do whatever you want in a very realistic physical sandbox. You can rampage and destroy the normal life of NPC; You can complete all kinds of interesting challenges and use different props to get the collections hidden in the corner; You can also dress yourself up, wear all kinds of skin, become a tall sheep, striped sheep, or dress up as a roll of paper or a tea tray.

Although "Simulated Goat 3" has no touching story, no complicated and deep system, and even everywhere it goes, it is like "playing games in bugs". However, it is such a simple and unreasonable way to play to the extreme, but it can give people simple and pure relaxation and happiness.

In addition, there are some other well-known games with impersonal animals as the protagonists, such as Terminal: Extinction Eternity (relatively small), Capcom’s Great God (relatively old), and THQ’s Biochemical Variation (with mixed reviews). Do you like this kind of games featuring animals?

1-1! Premier League for four patterns: Manchester United Newcastle scored 1 point in two rounds = Liverpool missed the top four!

In the 37th round of the Premier League, a focus matchup was ushered in. Liverpool, ranked fifth, played against Aston Villa, ranked eighth at home. This victory or defeat will determine the pattern of the fourth round. Next, let’s take a look at the wonderful process of this game.

Liverpool starters: alysson, Arnold, konate, Van Dyke, Robertson, Jones, Fabio, Henderson, Diaz, Gakpo, Salah.

Villa starting: Martinez, D-Nie, Mince, Consa, Cash, Douglas, Camara, Jacob Ramsey, Mackin, Leon Bailey, Watkins.

At the beginning of the game, Aston Villa took the lead in launching the offensive. Watkins took the ball to the restricted area and was put down by konate. The referee indicated a penalty. Watkins took the penalty but missed the opportunity. Liverpool escaped. I didn’t expect that what should come was still here.In the 27th minute, Douglas picked the pass and assisted Ramsey to score the goal.Aston Villa scored a goal advantage.

In the second half, Salah’s goal in the penalty area was confiscated by Martinez. In the 55th minute, Gakpo scored a goal in front of the goal, and VAR intervened. The referee watched the video playback and finally decided that the goal was invalid.

In the 72nd minute, firmino came on as a substitute and ushered in a farewell game at home.In the 89th minute, Salah made a cross from the side and firmino glided and scored a goal to complete the tie.Perhaps this is the best gift for home fans before he left. Liverpool equalized the score and both sides returned to the same starting line.

At the end of the game, Liverpool drew 1-1 with Aston Villa. They were three points behind Newcastle and Manchester United in the top four after one more game. At the same time, Liverpool only had the last game in Southampton this season, and even if they won, they just tied 69 points. Manchester United and Newcastle still have two games left, so they can lock in the top four as long as they win one point. It seems that there is little suspense in the fight for four.

One night, it was unpopular! Four giants are invincible, Bayern lost the championship, Arsenal lost two games in a row, and Barcelona sleepwalked.

# Hundreds of teams #

In the past night, the five major leagues in Europe were unpopular, and now the season has reached the final stage, but the major giants have begun to be absent-minded, which really makes the fans anxious. In particular, some teams that are expected to compete for the championship and the fourth place have unfortunately overturned, which is hard to understand.

Bayern lost 3-1 to Leipzig.

This season, Bayern has been eliminated from the German Cup and the Champions League, leaving only one goal for them to defend the Bundesliga. Under such circumstances, they were defeated by Leipzig 1-3 at home, and were reversed with a 1-0 lead.

In this game, Gnabry’s goal once helped Bayern take the lead. If they can keep this advantage, as long as they beat Cologne in the final round, Bayern will successfully defend their title and save some face for this seemingly failed season.

However, Bayern wanted to win, but Leipzig refused. If they scored 3 points, they would lock the Champions League seats in advance. After falling behind 0-1, Leipzig let go of his hands and feet instead. With leimer pushing the goal, Leipzig saw hope, and then they scored two penalties and finally made a successful comeback.

After this game, Bayern completely lost the initiative to win the championship. Once Dortmund can beat augsburg in the away game, Bayern will lose the top spot. If it fails to defend its title this season, Bayern really lost the championship to Dortmund.

Arsenal was upset, Manchester City won the championship ahead of schedule, Liverpool lost points, and there was basically no chance for the fourth place.

This night, in addition to Bayern, Arsenal also suffered a defeat. They lost 0-1 to Nottingham Forest in the away game, and the Premier League suffered a two-game losing streak. At the crucial moment of the season, Arsenal kept losing the chain and helped Manchester City win the championship ahead of time. After the Champions League entered the final, Guashuai once banned players from drinking champagne to celebrate, so I am afraid that even Guashuai himself could not help but revel.

With Liverpool’s 1-1 draw with Villa, their hopes for the fourth place were basically dashed. At present, there is only one league round left in Liverpool, three points behind Manchester United and Newcastle United. As long as the opponent gets one more point behind, Liverpool can only play the Europa League.

Barcelona sleepwalked and lost to Real Sociedad 1-2 at home.

I don’t know if I celebrated the championship too much before. All the Barcelona players were not in the state this night. They made two fatal mistakes and were finally robbed and counterattacked by their opponents.

Prior to this, Barcelona only conceded two goals at home in La Liga this season. In this game, Ter stegen picked up the ball in his own net twice. The German goalkeeper is definitely the most depressed player in the game.

Funnily enough, after the game, Barcelona lifted the championship trophy at home, and the surprise didn’t affect the mood of the players and Harvey at all. While the team lost, it was also celebrating the championship. This picture is really strange. I wonder what the fans in the stands think?

Sun Zhunhao’s investigation highlights the intensity of China’s football purge! Fighting corruption and counterfeiting, both hands are hard

From the end of last year to the beginning of this year, after the anti-corruption "hurricane" that affected the management of the China Football Association to a great extent, Sun Junhao, a player of the Korean national team, was investigated, which proved his anti-corruption stance, Sean said. Report. Football fraud in China is in an unprecedented situation.

On May 16th, at the regular press conference of the Ministry of Foreign Affairs, Yonhap News Agency, East Asia Daily, KBS, SBS TV and other mainstream Korean media reported that Song Junhao, a Korean foreign aid worker, had been detained by the China police in Taishan City, Shandong Province. On the same day, when answering questions from foreign journalists, it was reported that Sun Junhao had been detained by the Public Security Bureau of Chaoyang City, Liaoning Province since May 12th, and the Consulate General of South Korea had applied for consular visit on the 17th. China Foreign Ministry spokesperson Wang Wenbin confirmed that a Korean citizen was criminally detained by the Liaoning Provincial Public Security Bureau on suspicion of accepting bribes. The Korean Embassy in China also confirmed that Sun Junhao was under investigation by the China police, but it was the first time in the history of China football that foreign aid involved in corruption and counterfeiting.

China national team coach Li Tie and some senior officials of the China Football Association have been investigated one after another, and the coaches and players of the China national team have also been investigated recently. Deep. The investigation of South Korean international Song Junhao is a symbolic event, which proves that the intensity and scope of this football liquidation operation are unprecedented. However, recent reports from Korean media and mainstream European sports media say that this attention is a proof of the strength of this anti-counterfeiting activity, and its shocking power is self-evident.

South Korean media did not pay much attention to the anti-corruption and anti-counterfeiting actions of China football management, but it was reported that South Korean national team player Song Junhao was being investigated by China police, which caused concern. Pay attention to Song Junhao and his fight against corruption and counterfeiting in China football. The South Korean Embassy in China and the Consulate General of Shenyang in China paid close attention to the arrest of Sun Junhao at the boarding gate of Shanghai Pudong Airport on the 12th, and met with members of the South Korean national team at Hao’s location. Criminal detention. Sun Zhuohao said that he was in good condition, but did not elaborate on the case under investigation as required by China law.

The Korean Football Association had previously written to the China Football Association, the Asian Football Association and FIFA, asking for cooperation in investigating Sun Junhao, but no response was received. In addition, the Korean Football Association also informed the South Korean team coach Klinsmann, who lives in the United States, about Song Junhao’s situation. The Korean Football Association announced that it would send two experts to Sun Xingyu’s detention place to provide him with necessary assistance according to the laws of China.

Sun Junhao’s Korean agent denied these allegations, saying that Sun Junhao was healthy and cheerful. The China agent who controlled Sun Junhao’s entry into Taishan Mountain was also brought in for investigation. As the investigation time dragged on, South Korea hired a local China lawyer to follow the progress of Sun Junhao’s case, which was a plan.

Fans in China are no strangers to the crime of accepting bribes from non-state officials. Because Qi Hong, Shen Xi and other players were convicted of such crimes in the previous lawsuit against gambling and cracking down on gangsters. Sun Zhuohao’s involvement in this case objectively proves that he is likely to participate in match-fixing and match-fixing like Qin Si and Qi Hong. Sun Zhuohao was taken to emergency headquarters, Liaoning Province, and before that, Hao Wei, Gu Chao, Jin Jingdao and other coaches and players were also investigated one after another, and it was this task force that shot. The task force has not officially announced the specific suspects involved. As the details of Sun Zhuohao’s situation gradually became clear, the focus of the Liaoning task force was on counterfeiting.

Korean media was shocked by Sun Junhao’s criminal detention investigation, but it was actually unnecessary. Football corruption and match-fixing are not uncommon in South Korea. In 2011, more than 50 people, including coaches, agents and club management, were killed in the K-League match-fixing scandal, which led to the suicide of two players and one player. Coaches and athletes are involved. People are on trial.

In 2017, South Korean football giant Jeonbuk Hyundai was deducted 9 points in the league for bribing the referee and was deprived of the AFC Champions League seat. At the end of March this year, the Korean Football Association pardoned 100 people who were disciplined by football, which caused strong dissatisfaction in Korean society, and 48 of them were punished for manipulating the game. In the end, the Korean Football Association took responsibility and resigned at once. It was not until May that the Korean Football Association was completely reorganized.

Sun Zhuohao’s criminal detention for investigation is the latest development of anti-corruption and anti-counterfeiting in football in China. It is only because of his status as a player of the Korean national team that he has received more extensive attention. Sun Zhuohao is just a small player in the background of anti-corruption and counterfeiting in China football. This not only proves that corruption and match-fixing in China football are infiltrating into foreign aid groups, but also proves that the scope of this attack is beyond the past and the intensity can be imagined.

The six-month-long "hurricane" against corruption and counterfeiting in football is still raging in China football. The constant censorship of football leaders, coaches, players and agents in China means that anti-corruption and anti-counterfeiting measures are still on the rise. For China football, which is currently at a low ebb, this is the only way to rebuild. China’s football will have a future only after it has thoroughly cracked down on crime and completely restored the industry atmosphere.

Wilshere praised Arsenal’s best talents.

Arsenal’s Emile Smith Rowe is on the release list.
Smith Rowe is from Arsenal’s youth team, so he has high hopes. He entered the professional league for the first time at Arsenal in 2020-21, and later became the crown prince of head coach Mikel arteta. Jack Wilshere, an Arsenal midfielder, told Smi, then a youth team, in 2018: "If a young player plays in a leisurely way, then he is a special player. Smith Rowe is like this. His potential is endless.
Until last season, he was also highly anticipated. This is the key to Arsenal’s replacement under Arteta. Smith Rowe performed very well last season, including young second-line resources of Arsenal, Martin Edgard, Bucayo Saca and Gabriel Martin Nellie. In 33 league games, he scored 10 goals and assisted twice, which became the core of Arsenal’s attack. However, this season has been in a downturn due to overlapping injuries. Smith Rowe underwent groin surgery last September. But after returning from surgery, I didn’t find my own state. I only came off the bench in 11 league games this season. Among them, the attack point has only one assist.
It was immediately listed on the release list. The British media "Telegraph" announced the list that Arsenal will release in the transfer market next summer after the end of this season. The media also mentioned Smith Rowe, including kieran tierney, granit xhaka, Rob Holding, Porarinn Barlogan, Nunu tavares, Charlie Fatino and Albert Sambi Roconga.
At the same time, it is not that no team wants Smith Rowe. Recently, it was even connected with Aston Villa. The British media "Talk Sports" said: "Aston Villa are very interested in the joining of Arsenal No.10 Smith Rowe. A few days ago, Villa offered him 30 million pounds (about 49.9 billion won) in 2021, but it was rejected.
Villa is the first full season of emeri’s coaching this season, ranking eighth in the league, with performance exceeding expectations. Smith Rowe, once highly anticipated, is watching whether he will decide whether to stay or not.

It is De Technology’s AI-driven automated test to optimize the user experience of 5G smart phones.

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A new application test automation method, which can quickly evaluate the experience quality provided by the world’s popular mobile applications.

German technology company recently announced the introduction of enhanced functions for its Nemo device application test suite. The software solution adopts automation technology and artificial intelligence (AI), which gives a powerful boost to wireless service providers and application developers, and can help them quickly evaluate the real interaction between smartphone users and local mobile applications. It is German Technology that provides advanced design and verification solutions, aiming at accelerating innovation and creating a safe and interconnected world.

In the past few years, the number of users who use mobile applications to access digital content and participate in social media platforms and online games has increased significantly worldwide. Compared with the mobile web browser, the local mobile app can provide a tailor-made excellent experience; Therefore, the use of mobile applications has significantly promoted this growth.

Matti Passoja, the head of Nemo wireless solution of De Technology, said: "Service providers and mobile application developers want to know the real experience of end users when they access OTT applications with smartphones connected to cellular networks, and they need a reliable way to verify it. It is DeTech that has created an automated application testing method based on its unique software and hardware technology platform. This method uses real applications, and can accurately understand network performance even in extremely complex and changeable situations. "

It is DeTech that makes full use of artificial intelligence, machine learning (ML) and automation technology, and uses the data captured by local mobile applications (instead of the simulated data flow) to create a brand-new device testing application method. This method can evaluate the interaction between end users and their mobile applications more accurately. The new application test automation method can help wireless service providers quickly optimize the performance of 5G network, and at the same time provide better quality of experience (QoE) for smartphone users. Users can enjoy the world’s most widely used OTT services and social media applications, such as Facebook Messenger, Microsoft Teams, Snapchat, TikTok and Zoom.

The new automatic test application method is one of the three supplementary test methods provided in Nemo device application test suite of German Science and Technology. According to the type of mobile application and key performance indicators (KPIs), the test method can be used with a Nemo field test solution. Nemo test suite users can obtain comprehensive, real and flexible 5G network performance verification and end-user QoE evaluation.

It is a Nemo testing tool of German Science and Technology, which can capture real measurement data in the field and use it for real-time analysis or post-processing analysis. These test tools include Nemo Outdoor 5G NR drive test solution, Nemo Backpack Pro 5G indoor benchmark test solution and Nemo network benchmark test solution.

Generative AI stands on the cusp: Silicon Valley bets that future technology giants will shuffle?

Generative AI is getting more and more popular. Is this really a good business?

Recently, AI painting is on fire.

By inputting some words, AI can generate an image that matches the words in a few seconds. These images are wild, and some are even bizarre. For example, people have extra fingers on their hands, and their fingers bend unnaturally. Even, AI can generate some meaningless billboards and alphabets that humans have never seen before.

Although AI painting is outrageous, it has set off a wave of science and technology: the spring of generative AI has come.

David Beisel, a venture capitalist at NextView Ventures, said that in the past three months, the word "generative AI" once became a hot word. Moreover, the generative AI technology has developed rapidly and the market enthusiasm is so high that many people even quit their jobs to start a business in this field.

There is no doubt that AI has been in a prosperous stage in the past five years or so, but most of these past advances have to do with understanding the existing data-for example, the AI model has been able to quickly and efficiently identify whether there are only cats in your mobile phone photos. However, the generative AI model generates something completely new that has never been seen before. In other words, generative AI is not just about analyzing existing data, but creating.

Boris Dayma, founder of Craiyon generative AI, believes that "generative AI is not only creating old images, but also creating many new things, which are completely different from what we have seen before."

Sequoia Capital also said in a blog post on its website: "Generative AI has the potential to create trillions of dollars in economic value." Sequoia Capital predicts that generative AI may change all industries that require human beings to create original works, from games to advertising to the legal profession. It is worth mentioning that Sequoia Capital also pointed out in its blog post that this message was partly written by GPT-3 (GPT-3 is a generative AI capable of generating text).

Working principle of generative AI

In the past, deep learning technology was widely used to train the model on large data sets. When the program understands the relationships in these data, the model can be applied to actual scenes, such as identifying whether there is a dog in a picture or translating text, and so on.

The working principle of the image generator is to reverse this process. For example, instead of translating English into French, it translates English phrases into images. Specifically, it usually has two main parts, one is to process initial phrases, and the other is to convert data into images.

At first, generative AI was based on a method called GAN, that is, the generative adversarial network. In essence, this method is to make two artificial intelligence models compete with each other to better create images that meet the target.

At present, generative AI is usually based on Transformer, such as image generator DALL-E and so on. DALL-E was first created by OpenAI in 2021, and in 2022, OpenAI released DALL-E 2.

Christian Cantrell, a developer who focuses on generative AI, said: "With DALL-E 2, we can really cross uncanny valley." (The Valley of Terror theory is a hypothesis about human perception of robots and non-human objects. It was put forward by Japanese robot expert Masahiro Mori in 1970. )

Another commonly used AI-based image generator is Craiyon (formerly known as DALL-E Mini), where users can enter phrases in the browser and see the illustrations it generates within a few minutes.

According to Dayma, since its launch in July 2021, Craiyon has produced about 10 million unprecedented pictures every day, which adds up to 1 billion. Earlier this year, the use of Crayon soared, and Dayma also took Crayon as its full-time job. In addition, Dayma has created a Twitter account to post the weirdest and most creative pictures generated by Craiyon. For example, ketchup comes out of the tap on the Italian sink.

In addition, Stable Diffusion has also received wide attention. The project was released in August this year and has been open source on GitHub. Developers can run the project on computers, not just in the cloud or through programming interfaces. For example, Stable Diffusion can be integrated into Adobe Photoshop by plug-in, allowing users to generate backgrounds and other parts of images, and use layers and other Photoshop tools to operate in applications.

Cantrell, the developer of the plug-in, said, "I want to meet these creative professionals, so that they can introduce artificial intelligence into their creative work, instead of destroying their work."

It is understood that Cantrell has worked for Adobe for 20 years. After leaving in 2022, Cantrell focused on the direction of generative AI. Cantrell said that Stable Diffusion has been downloaded tens of thousands of times, and artists told him that they used this plug-in in many unexpected places, such as making Godzilla animation or creating pictures of Spider-Man.

Start-up companies get together

Some investors regard generative AI as a potentially transformative change, just like the early development of smart phones or the Internet. This kind of transformation has greatly expanded the potential market of this technology.

"Before that, artificial intelligence was not unprecedented. Before 2007, we were not without mobile devices, "said Beisel, a seed investor." But at this moment, everything came together. The final consumer can experience and see something different from before. "

Cantrell believes that machine learning is similar to a more basic technology: database. "Machine learning is a bit like a database, which opens up a whole new world for network applications. All the applications we have used in our life are built on the database. But no one cares about how the database works. People only know how to use it. "

Michael Dempsey, managing partner of Compound VC, said that in the past, it was "very rare" for laboratory technology to enter the mainstream, but at present, generative AI has attracted wide attention of venture capitalists. Nevertheless, he warned that the current generative AI may be in the "curious stage" near the peak of the hype cycle, and the companies established at this stage may fail because they don’t focus on the specific uses that enterprises or consumers are willing to pay for.

Others in the industry believe that startups that can apply new technologies such as generative AI today may challenge technology giants such as Google, Meta and Microsoft in the future.

At present, many companies applying generative AI technology have already received large amount of financing, and their valuations have also risen. For example, earlier this year, Hugging Face was valued at $2 billion after receiving investments including Lux Capital and Sequoia Capital; OpenAI has also received more than $1 billion from Microsoft and Khosla Ventures.

In addition, according to Forbes, Stability AI, the developer of Stable Diffusion, is negotiating with investment institutions to raise up to $1 billion in venture capital.

Cloud vendors and chip vendors will benefit.

Besides start-ups, cloud service providers such as Amazon, Microsoft and Google can also benefit from it, because generative AI may require a huge amount of computation.

Meta and Google have also taken action and started recruiting talents. In September of this year, Meta released an artificial intelligence application called "Make-A-Video", which can generate videos, which makes the generative AI technology a step further.

"This is a great progress," Zuckerberg, CEO of Meta, posted on his Facebook page. "It is much more difficult to generate videos than photos, because besides correctly generating each pixel, the system must also predict how they will change over time."

Recently, Google matched with Meta and released a program code called Phenaki, which can also convert text into video and generate several minutes of footage.

This craze may also boost chip manufacturers such as Nvidia, AMD and Intel, because the advanced graphics processors produced by these companies are ideal for training and deploying artificial intelligence models.

At a recent meeting, Huang Renxun, CEO of Nvidia, emphasized that generative AI is the key use of the company’s latest chip, and he said that this kind of program may "revolutionize communication" soon.

At present, there are not many uses of generative AI that can generate commercial benefits. Many exciting breakthroughs today come from free or low-cost experiments. For example, some writers have tried to use image generator to generate images for articles. An example of Nvidia is to use a model to generate new 3D images, including people, animals, vehicles or furniture, which can be filled into the virtual game world.

Ethical issues can not be ignored.

While generating AI excites the industry, the ethical issues it brings are also worthy of attention.

The first is employment. Compared with professional illustrators, generative AI is obviously cheaper. Therefore, generative AI is likely to rob artists, video producers and other people engaged in creative work of their "rice bowls".

In addition, there are complex problems in originality and ownership of the content created by generative AI.

Generated AI is trained on a large number of images. Therefore, it is still controversial whether the creator of the original image has copyright requirements for the generated new image.

Some time ago, an artist won an art competition in Colorado, and his winning image was created by a generative AI named MidJourney. After winning, the artist said in an interview that he selected one image from hundreds of images generated by himself and post-processed it in Photoshop.

It is worth mentioning that some images generated by Stable Diffusion are watermarked, which indicates that some of the original data sets are copyrighted. Previously, Getty Images (a picture trading company based in Seattle, USA) announced that it was forbidden for users to upload generated AI pictures to its picture library, because the company was worried that there might be some copyright problems in such pictures. .

With the improvement of image generation software, generative AI may also deceive users, make them believe false information, or display images or videos of events that never happened.

In addition, developers must also deal with the possibility that models trained on a large amount of data may have biases related to gender, race or culture contained in the data, which may cause the models to show such biases in their outputs.

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Source: AI Frontline, author: Kif Leswing. If there is any infringement, please contact to delete it.

Science fiction come true? In the future, mankind will sleep in the meta-universe.

People don’t seem to care much about the future world described in the sci-fi movie The Matrix, but a recent news released on the Meta platform has made people curious about the future world. According to Forbes, a virtual community named Game Free is building a virtual world-"Metauniverse". It has been established for more than ten years, but it is relatively simple compared with the world in the Matrix. What is the magic of meta-universe? Has it become a reality now?

I. Future Society
The idea of "Metauniverse", first put forward by Meta Company, is an expression way to turn people’s vision of the future society into reality. In the setting of X-Men, Professor X has special devices and abilities in real life, and can breathe and move freely, but he can’t turn his control into a real society. The reality is not infinitely close, but gradually close to the ideal society. That is to say, the "infinite approach" pursued by the X-Men is not realistic in real life: it is impossible to turn one person into another; Unable to control human behavior; Unable to control the direction of people’s actions in reality … eventually led to the X-Men being abandoned by the world. If the X-Men movies are sorted out, it is found that the movies have a clear vision for the future society, then the meta-universe will be closer to the real state in reality: on the one hand, the meta-universe, as a virtual space, can be infinitely connected to the real world; On the other hand, Metauniverse will become the key "cornerstone" for building the infrastructure of human society … So what will human society become in the future?

Second, intelligent hardware
The universe is not only a game world, but also a technology. In MetaUniverse, through various virtual carriers such as games and videos, MetaUniverse players can be immersed in it, which is not only a space for games and entertainment, but also an interactive space for knowledge, skills and contacts. There is a kind of meta-universe in a special sense, which is a "virtual life" mode in which the virtual world and the real world merge, influence, blend, promote and expand with each other. It is a place where people can exchange and interact with each other, acquire knowledge and skills and cultivate friendship in this virtual world. For users, Metauniverse makes itself a "human" character-this is the experience they need in games and the real world. For hardware equipment manufacturers, it is the performance of the product itself besides ensuring entertainment, interaction and other functions.

Third, artificial intelligence
As the core of scientific and technological innovation, artificial intelligence will gradually get more applications in the meta-universe. With the help of human beings, artificial intelligence has developed from relying on single software and single function in the past to the present artificial intelligence. In the future, artificial intelligence will be more dependent on computing power. For example, driverless cars are an attempt to realize barrier-free travel in the meta-universe. Starting from the progress in the field of driverless cars, this paper explores the possible forms that driverless cars may appear in the meta-universe, hoping to provide more exploration space for the meta-universe. It is foreseeable that artificial intelligence will play an important role in the meta-universe in the future.

IV. Conclusion.
With the rise of meta-universe, virtual world has been given more and deeper meanings, and the application of science and technology by human beings has changed from passive acceptance to active creation. At the same time, the lifestyle and experience provided by the virtual world in the meta-universe have greatly enriched human thinking and feelings, and made people interested in a new thing. However, with the development and innovation of technology, this trend will gradually become stable. But we believe that technology is always a double-edged sword. It can bring convenience and benefits to human beings, but it may also bring harm to human beings. Like the future world described in science fiction movies, human beings are sleeping in a dormant warehouse made of machines, and their brains are linked to the meta-universe world, so they live falsely.