Behind the game addiction, see the real needs of teenagers.

Mr. Li has been very upset recently. His son, Tucki, is 14 years old and a sophomore in junior high school. During the epidemic, Mr. Li bought his son a mobile phone because he had to go online for classes. I didn’t expect my son to be addicted to online games while studying on his mobile phone. Now when Mr. Li comes home from work every day, he sees his son playing games with his mobile phone. No matter how criticized, his son refuses to give up the game. In a hurry, Mr. Li confiscated his son’s mobile phone several times, but he had to return it to him because of his study needs.

Tucki is disgusted with the confiscation of mobile phones. He told the reporter of China Youth Daily and China Youth Network that in fact, he was not obsessed with games, just because all the students around him were playing, so he joined them in order to have a common topic with them. In the games they play, people with high rankings will be respected and worshipped by their friends, just like people with good grades in the class, and they have a lot of face.

Tucki said that he now spends 1-2 hours playing games every day, and it may increase to 3-4 hours on weekends, which is actually a very common phenomenon among his classmates. He also knows that it is for his own good that his parents don’t let him play games, but he doesn’t like the way his parents treat him-they always force him to stop playing games in the middle.

In order to prevent his son’s game addiction from affecting his study, and to seek a better way to communicate with his son, Mr. Li and Tucki took part in the "Youth Network Healthy Use Summer Camp" held in huilongguan hospital, Beijing (hereinafter referred to as "Summer Camp").

Like Mr. Li, other parents who come to the summer camp are worried about their children’s long-term addiction to the mobile phone world. Many parents said that they were anxious about their children playing mobile phones. A mother said that as soon as she saw the child pick up the mobile phone, she immediately thought that he might play for hours in a row, and then she would think that the child’s grades would decline, which might affect her future life, so she felt anxious. She believes that this is not her own imagination, but something that really happened, so she is more anxious and unable to control her emotions.

Teenagers need to be respected and treated equally.

At the summer camp, Liu Liping, a well-known family education psychologist and director of China Psychological Crisis Intervention Association, said that in reality, many times the parent-child relationship will become tense because of the mobile phone problem. What parents need to know is that adolescent children are at a special stage of life, and what they need is respect.

Many parents think that their children become "rebellious" after puberty. In fact, "rebellious" is just a label that parents put on their children. The child is unwilling to "obey" because he feels that he is an independent person and needs to be respected and treated equally. For example, on the issue of playing with mobile phones, if parents only allow their children to play with their mobile phones for 30 minutes every day, but they hold their mobile phones and brush them all the time, "never leave their hands" anytime and anywhere, or even play with their mobile phones until late at night, children will feel that their parents are "unfair" to their requirements after seeing them. Therefore, parents should set an example when limiting their children’s use of mobile phones. In fact, parents should abide by any rules made in the family together with their children.

Many times, the conflict between parents and children is that parents think that children use mobile phones for too long, but children feel that they are not overused, let alone addicted. So, how to distinguish between normal use, overuse and internet addiction?

Liu Liping said that the normal use of the Internet is manifested in the following aspects: out of curiosity, surfing the Internet to relieve tension and fatigue, appropriate surfing time, balanced relationship between the Internet and real life, and social functions not affected by surfing the Internet. The performance of overuse of the internet is: indulging in it, spending too much time online, at least 4 hours a day, taking up most of the spare time, and the social function is damaged to some extent. The manifestations of Internet addiction are: a strong desire to surf the Internet, a withdrawal reaction will appear when you leave the Internet, the real life and online life are seriously out of balance, the Internet occupies a dominant position in life, and the social function is obviously damaged.

"Excessive use does not mean Internet addiction, but it is likely to lead children to Internet addiction. Therefore, if parents find that their children use mobile phones for too long, they should pay great attention to it." Liu Liping said.

Reward surfing the internet and completely quitting the internet are both dangerous methods.

On August 28th, China Internet Network Information Center released the 52nd Statistical Report on Internet Development in China, which showed that by June 2023, the number of netizens in China had reached 1.079 billion. According to previous statistical reports, the average online time of Chinese netizens is 26.7 hours per week. The number of online game users reached 522 million, accounting for 48.9% of the total netizens.

According to the data of "Research Report on Internet Usage of Minors in China in 2021", in 2021, the number of underage netizens in China (note: students under the age of 18, excluding groups under the age of 6 and non-student samples) reached 191 million, and the internet penetration rate of minors reached 96.8%-according to the data of China Statistical Yearbook 2021 of the National Bureau of Statistics, the national ordinary primary schools, junior high schools, ordinary high schools and secondary vocational education. In 2021, the Internet penetration rate of primary school students in China reached 95.0%. Among underage netizens, 90.7% use mobile phones to surf the Internet, and 62.3% often play games online (note: based on the 191 million underage netizens).

"Playing mobile phones is really addictive, and adults are still like this, let alone children." Another parent surnamed Du who participated in the summer camp said.

He told the reporter of China Youth Daily and China Youth Network that his 12-year-old daughter was taken care of by her grandmother since she was a child and only recently lived with him. With the doting and conniving of the elderly, my daughter holds her mobile phone every day when she comes home from school, and plays games and videos without looking up. It takes hours to play, and she will lose her temper if she is criticized. Mr. Du decided to get rid of his daughter’s "bad habits", so he went out to play with her whenever he had time. When he had no time, he let her go out to play with her peers and keep her away from her mobile phone. After two weeks of hard work, my daughter has changed a lot. She no longer holds a mobile phone at night, and her temper is much better, and the communication between father and daughter is much smoother. However, Mr. Du is also worried about how long this change will last.

Ms. Meng has a lot of experience in controlling the time when children use mobile phones. She strictly manages her children and adopts the method of "reward mechanism" learned in psychological counseling class. Her child is 9 years old and has shown great interest in mobile games. Ms. Meng allows her children to play mobile phones for half an hour every day, only 10 minutes at a time, which can be increased to 1 hour on weekends. If children perform well, such as excellent grades and helping with housework, they can earn themselves a few minutes to play mobile phones. "The child is still young, so he is very obedient and can abide by the rules, just don’t know what will happen in the future." Ms. Meng said without worry.

In contrast, Mr. Chen’s handling method is more "extreme". His son is 11 years old and is still in primary school, and he has already put on glasses. My son spends an hour or two playing mobile games every day. The mother of the child earnestly educates him, but the child is disobedient. If he talks too much, there will be conflicts between mother and child.

Mr. Chen was so cruel that he removed the router at home and didn’t take all the children’s electronic devices, so that the children didn’t have any chance to contact mobile games. Mr. Chen said that he works in an internet company, so he knows that the mechanism of game setting is addictive. He thinks that if you want to quit the game, you have to take a radical step. When the game was just stopped, the children were also very uncomfortable, but Mr. Chen would accompany the children to read books and discuss the contents of the books with them. Gradually, children have developed the habit of loving reading. However, Mr. Chen is not completely relieved. "I don’t know if he will have the opportunity to contact the Internet again in the future, and will he be addicted to games again."

Yu Jianjin, director of the huilongguan hospital Alcohol Addiction Ward, said that the reward mechanism should be used carefully for young children. Because unlike adults, younger children have weak self-control, and using the reward mechanism, children will be more likely to be addicted to "prizes" when they grow up.

"Because the’ prize’ was earned by his hard work, when one day he found that he could easily get the reward he had worked hard to get, he would be particularly addicted to it. Similarly, it is also a dangerous way to let children quit the Internet quickly and completely at one time, because psychoactive substances, whether alcohol or mobile games, will have obvious withdrawal reactions if they are forced to quit, such as palpitation, anxiety, emotional instability, and inner lack. The upper hand, the result is likely to be that once the child has the opportunity to contact again, he will be madly infatuated. "

The root of game addiction is that children’s needs are not met.

"Internet game addiction is one of the common psychological problems among teenagers." Liu Yan, a psychotherapist at Beijing huilongguan hospital Addiction Medical Center, said that the manifestations of game addiction are persistent or repeated game behaviors, which are out of control and become a priority in life. Although the negative consequences of the game still cannot be stopped, the game behaviors lead to obvious functional damage.

For example, Liu Yan said that children addicted to games often have the following specific manifestations: playing games repeatedly and continuously, obviously promising their parents to play for only half an hour, but they can’t control it, trying to extend the game time in various ways, and playing games has become the only important thing in life. They don’t go to school well, don’t like making friends, and even don’t care about eating and sleeping, knowing that games have brought many bad consequences to themselves, such as poor eyesight, upside down sleep, falling grades, and bad temper.

"Game addiction is a kind of behavioral addiction. Unlike substance addiction, game addiction reflects a real demand. If you want to know why a child is addicted to games, you must understand what he needs from games. " Liu Yan said, "If a child knows that something is bad but still does it, it must be because it is very important and will bring him some meaning. What parents need to know is what these meanings are. Usually, children are addicted to games, which must be because they get what they need that they can’t get in real life, such as a sense of accomplishment, the joy of communicating with their peers, or a channel to vent their emotions; Another possibility is that children face a lot of pressure in life, which may come from poor parent-child relationship and poor peer relationship. In order to escape the difficulties in reality, children hide in the game world. "

Liu Liping told the reporter of China Youth Daily and China Youth Network that adolescent children are changing physically and psychologically, and the second grade of junior high school is a particularly obvious "watershed". During this period, children will have different academic achievements, and some children will have clear learning goals and motivation. Study hard and prepare for the senior high school entrance examination; Some children will get worse grades at this stage, and their interpersonal relationships will become worse, thinking that their parents don’t understand themselves. In this case, they are likely to fall into online games and look for a sense of accomplishment, value and belonging in the virtual world that they can’t get in reality.

"It is very important for parents to accompany and recognize their children, so that children can get enough happiness in reality, and children will not be overly addicted to the virtual world." Yu Jianwei said.

She told the reporter of China Youth Daily and China Youth Network that it has been found that patients with alcohol dependence can be treated by alternative therapy, that is, another psychoactive substance is used to replace alcohol. Slowly, patients will get used to the psychoactive substance instead of relying on alcohol. Yu Jianwei believes that the same method can be used to keep children away from mobile games. Parental companionship, care and praise can be used as another safe and healthy psychoactive substance, which can bring children a feeling of confidence and happiness. Parents give their children enough companionship, and children will not rely too much on games.

"Internet and games are not original sins. The real original sin is that children’s needs in life are not met, which leads children to seek what they need in games." Liu Yan said, "Psychologically speaking, this is actually a self-help behavior of children, and it is also a compensatory and compensatory behavior. So parents can think about what children are missing in real life. How can parents help their children get what they lack in real life? In this way, children can be brought back from the game world to real life. "

"Parents can also reflect on whether the reason why children always like to hold their mobile phones is related to themselves." Yu Jianwei said that clinical findings show that in many cases, parents’ emotional instability is also the reason why children are addicted to mobile phones. They often blame their children, and when they talk to them, they go into a rage, making them feel that talking to their parents is worse than talking to people on their mobile phones. Some parents have a low opinion of their children in life, and often disapprove of their behavior, which makes them feel frustrated in the real world, so they just want to stay in the virtual world of mobile games.

Liu Yan suggested that parents can learn some knowledge about teenagers’ psychology, understand the characteristics of teenagers’ stage, and make adjustments from the family level to meet the psychological needs of teenagers. When children have psychological problems, parents should try to understand the causes of the problems without anxiety and panic. "These problems can be treated, intervened and solved." Liu Yan said.

(The parents and students interviewed in the article are all pseudonyms)

Zhongqingbao Zhongqingwang reporter Xia Wei Source: China Youth Daily

Original title: Behind the game addiction, see the real needs of teenagers

Source: China Youth Daily

Generative AI stands on the cusp: Silicon Valley bets that future technology giants will shuffle?

Generative AI is getting more and more popular. Is this really a good business?

Recently, AI painting is on fire.

By inputting some words, AI can generate an image that matches the words in a few seconds. These images are wild, and some are even bizarre. For example, people have extra fingers on their hands, and their fingers bend unnaturally. Even, AI can generate some meaningless billboards and alphabets that humans have never seen before.

Although AI painting is outrageous, it has set off a wave of science and technology: the spring of generative AI has come.

David Beisel, a venture capitalist at NextView Ventures, said that in the past three months, the word "generative AI" once became a hot word. Moreover, the generative AI technology has developed rapidly and the market enthusiasm is so high that many people even quit their jobs to start a business in this field.

There is no doubt that AI has been in a prosperous stage in the past five years or so, but most of these past advances have to do with understanding the existing data-for example, the AI model has been able to quickly and efficiently identify whether there are only cats in your mobile phone photos. However, the generative AI model generates something completely new that has never been seen before. In other words, generative AI is not just about analyzing existing data, but creating.

Boris Dayma, founder of Craiyon generative AI, believes that "generative AI is not only creating old images, but also creating many new things, which are completely different from what we have seen before."

Sequoia Capital also said in a blog post on its website: "Generative AI has the potential to create trillions of dollars in economic value." Sequoia Capital predicts that generative AI may change all industries that require human beings to create original works, from games to advertising to the legal profession. It is worth mentioning that Sequoia Capital also pointed out in its blog post that this message was partly written by GPT-3 (GPT-3 is a generative AI capable of generating text).

Working principle of generative AI

In the past, deep learning technology was widely used to train the model on large data sets. When the program understands the relationships in these data, the model can be applied to actual scenes, such as identifying whether there is a dog in a picture or translating text, and so on.

The working principle of the image generator is to reverse this process. For example, instead of translating English into French, it translates English phrases into images. Specifically, it usually has two main parts, one is to process initial phrases, and the other is to convert data into images.

At first, generative AI was based on a method called GAN, that is, the generative adversarial network. In essence, this method is to make two artificial intelligence models compete with each other to better create images that meet the target.

At present, generative AI is usually based on Transformer, such as image generator DALL-E and so on. DALL-E was first created by OpenAI in 2021, and in 2022, OpenAI released DALL-E 2.

Christian Cantrell, a developer who focuses on generative AI, said: "With DALL-E 2, we can really cross uncanny valley." (The Valley of Terror theory is a hypothesis about human perception of robots and non-human objects. It was put forward by Japanese robot expert Masahiro Mori in 1970. )

Another commonly used AI-based image generator is Craiyon (formerly known as DALL-E Mini), where users can enter phrases in the browser and see the illustrations it generates within a few minutes.

According to Dayma, since its launch in July 2021, Craiyon has produced about 10 million unprecedented pictures every day, which adds up to 1 billion. Earlier this year, the use of Crayon soared, and Dayma also took Crayon as its full-time job. In addition, Dayma has created a Twitter account to post the weirdest and most creative pictures generated by Craiyon. For example, ketchup comes out of the tap on the Italian sink.

In addition, Stable Diffusion has also received wide attention. The project was released in August this year and has been open source on GitHub. Developers can run the project on computers, not just in the cloud or through programming interfaces. For example, Stable Diffusion can be integrated into Adobe Photoshop by plug-in, allowing users to generate backgrounds and other parts of images, and use layers and other Photoshop tools to operate in applications.

Cantrell, the developer of the plug-in, said, "I want to meet these creative professionals, so that they can introduce artificial intelligence into their creative work, instead of destroying their work."

It is understood that Cantrell has worked for Adobe for 20 years. After leaving in 2022, Cantrell focused on the direction of generative AI. Cantrell said that Stable Diffusion has been downloaded tens of thousands of times, and artists told him that they used this plug-in in many unexpected places, such as making Godzilla animation or creating pictures of Spider-Man.

Start-up companies get together

Some investors regard generative AI as a potentially transformative change, just like the early development of smart phones or the Internet. This kind of transformation has greatly expanded the potential market of this technology.

"Before that, artificial intelligence was not unprecedented. Before 2007, we were not without mobile devices, "said Beisel, a seed investor." But at this moment, everything came together. The final consumer can experience and see something different from before. "

Cantrell believes that machine learning is similar to a more basic technology: database. "Machine learning is a bit like a database, which opens up a whole new world for network applications. All the applications we have used in our life are built on the database. But no one cares about how the database works. People only know how to use it. "

Michael Dempsey, managing partner of Compound VC, said that in the past, it was "very rare" for laboratory technology to enter the mainstream, but at present, generative AI has attracted wide attention of venture capitalists. Nevertheless, he warned that the current generative AI may be in the "curious stage" near the peak of the hype cycle, and the companies established at this stage may fail because they don’t focus on the specific uses that enterprises or consumers are willing to pay for.

Others in the industry believe that startups that can apply new technologies such as generative AI today may challenge technology giants such as Google, Meta and Microsoft in the future.

At present, many companies applying generative AI technology have already received large amount of financing, and their valuations have also risen. For example, earlier this year, Hugging Face was valued at $2 billion after receiving investments including Lux Capital and Sequoia Capital; OpenAI has also received more than $1 billion from Microsoft and Khosla Ventures.

In addition, according to Forbes, Stability AI, the developer of Stable Diffusion, is negotiating with investment institutions to raise up to $1 billion in venture capital.

Cloud vendors and chip vendors will benefit.

Besides start-ups, cloud service providers such as Amazon, Microsoft and Google can also benefit from it, because generative AI may require a huge amount of computation.

Meta and Google have also taken action and started recruiting talents. In September of this year, Meta released an artificial intelligence application called "Make-A-Video", which can generate videos, which makes the generative AI technology a step further.

"This is a great progress," Zuckerberg, CEO of Meta, posted on his Facebook page. "It is much more difficult to generate videos than photos, because besides correctly generating each pixel, the system must also predict how they will change over time."

Recently, Google matched with Meta and released a program code called Phenaki, which can also convert text into video and generate several minutes of footage.

This craze may also boost chip manufacturers such as Nvidia, AMD and Intel, because the advanced graphics processors produced by these companies are ideal for training and deploying artificial intelligence models.

At a recent meeting, Huang Renxun, CEO of Nvidia, emphasized that generative AI is the key use of the company’s latest chip, and he said that this kind of program may "revolutionize communication" soon.

At present, there are not many uses of generative AI that can generate commercial benefits. Many exciting breakthroughs today come from free or low-cost experiments. For example, some writers have tried to use image generator to generate images for articles. An example of Nvidia is to use a model to generate new 3D images, including people, animals, vehicles or furniture, which can be filled into the virtual game world.

Ethical issues can not be ignored.

While generating AI excites the industry, the ethical issues it brings are also worthy of attention.

The first is employment. Compared with professional illustrators, generative AI is obviously cheaper. Therefore, generative AI is likely to rob artists, video producers and other people engaged in creative work of their "rice bowls".

In addition, there are complex problems in originality and ownership of the content created by generative AI.

Generated AI is trained on a large number of images. Therefore, it is still controversial whether the creator of the original image has copyright requirements for the generated new image.

Some time ago, an artist won an art competition in Colorado, and his winning image was created by a generative AI named MidJourney. After winning, the artist said in an interview that he selected one image from hundreds of images generated by himself and post-processed it in Photoshop.

It is worth mentioning that some images generated by Stable Diffusion are watermarked, which indicates that some of the original data sets are copyrighted. Previously, Getty Images (a picture trading company based in Seattle, USA) announced that it was forbidden for users to upload generated AI pictures to its picture library, because the company was worried that there might be some copyright problems in such pictures. .

With the improvement of image generation software, generative AI may also deceive users, make them believe false information, or display images or videos of events that never happened.

In addition, developers must also deal with the possibility that models trained on a large amount of data may have biases related to gender, race or culture contained in the data, which may cause the models to show such biases in their outputs.

Original link:

Source: AI Frontline, author: Kif Leswing. If there is any infringement, please contact to delete it.

Burst! 7 steals! Ding Yanyuhang hit the top! I waited for the CBA for 4 years …

Shanghai team is really surprising this season, spending the most money and getting the most vicious beating.

It’s understandable to say that you can’t beat the Xinjiang team, which is stronger than Ma Zhuang. Can face the CBA new army Ningbo team, once behind nearly 20 points, you have to grab the keyboard and start spraying.

As a recognized favorite to win the championship, but even a team of fish gizzards can’t beat it. Who can stand it? It is estimated that the management of the team is already swearing.

However, Li Yuanyu suddenly sprained his ankle, which became the turning point of the game, allowing the Shanghai team to seize the opportunity to launch a counterattack. In the second half, he recovered his defensive strength and finally successfully reversed, beating Ningbo team 108-99 to win the first win of the season.

There’s really nothing to say. Despite winning, it can’t hide the fact that the Shanghai team played very ugly. It’s completely unlike the top four teams last season.

In the offseason this summer, three foreign AIDS and two domestic AIDS were signed, and several talented young people were promoted to the first team, which should have killed all sides, and turned into a headwind.

Let’s talk about personal performance. Xiaoding can be said to be one of the few highlights of the Shanghai team since the start of the game. His physical condition is obviously several grades better than that of last season, and his offensive and defensive ends are very aggressive, which is quite the shadow of the peak of the 16-18 season.

In the first game against Xinjiang, he won as many as 31 minutes of substitute playing time, scored 10 points, 2 assists and 5 breaks, and won the starting position in the second game, which played a key role in chasing points. In 26 minutes, he contributed 8 points, 6 boards and 2 breaks with a 50% shooting rate.

There were a total of 7 steals in two games.Four-word foreign aid doesn’t want to add a DPOY trophy to the personal honor room, does it? This thing doesn’t even have his best gay king.

Just kidding, it is a good illustration of Xiaoding’s positive attitude and willingness to defend as an example, so he successfully won the trust of Li Chunjiang’s guidance, and the status of the team was blind and gradually improved. Now it can be said that the importance of domestic players is second only to the king.

Those who can win MVP are not only top-notch in terms of technical and physical conditions, but also have high morale, so they are naturally not afraid to compete with others.

Therefore, it’s not unusual for Xiaoding to gain a firm foothold in the Shanghai team, but he will never be satisfied with the status quo, and will continue to enhance his influence on the game to help the team get back on track as soon as possible.

Is it possible for Li Chunjiang to instruct him to give Xiaoding a core position one day and let him play like MVP?

If the Shanghai team is mired in the quagmire and foreign aid continues to fail, maybe it is really possible.

Ding+King’s inner and outer core, I didn’t dare to think before!

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Unit Figure Reference

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3 The bustling life circle at reach

The development of each dimension of Fengxian New Town is very complete.Greenland · Kangmei Valley Sales Center Hotline: 400-8558-334 There is the 100 billion-level industry, the bustling facilities comparable to the urban area, and the planned national green ecological demonstration with the planned country as the core of Shanghai fish as the core. City area. Just waiting for all planning to land, the area will usher in the outbreak of value.

Especially the "Shanghai Fish" environment,Let people enjoy the beauty of the four seasons, the trails of water and mountains, and forest sports fields, and natural river channels that can be boiled, will become your natural back garden, pocket park, sports venue, let you go out to see the scenery, enter the garden step by step, show all the way, show all the way to show up. The beauty of square inch.

Shanghai fish

In addition, there are about 47,800 square Nanqiao Central Park (planned)Greenland · Kangmei Valley Sales Center Hotline: 400-8558-334After completion, it will become the largest ecological green space park in Shanghai, a natural ecological oxygen bar, and infiltrate fresh oxygen at 365 days. Living here, enjoy health and gain beauty.

In terms of transportation, Line 5 Wangyuan Road Station and the south extension section of Line 15 (in China); there are many S4 Shanghai -Gold Expressway, Hongmean Road Tunnel, Daye Highway, Puxing Highway, G15 Ring Expressway, etc. Urban aortic ring.

Medical aspect,Adjacent to the Sanjia Women’s and Infant Fengxian Hospital (expected to be opened in August 2022), the Fudan Fudan Children’s Fengxian Hospital (to be launched), and Xinhua Hospital’s Fengxian Hospital District (expected to be completed in 2024) and other improved medical facilities to escort health.

Shanghai Fengxian "Greenland · Kangmei Valley"